| Constant name | Constant | Description |
| D3DTADDRESS_WRAP | 1 | Using this will repeat the texture on all sides. |
| D3DTADDRESS_MIRROR | 2 | Using this will repeat the texture, but mirrors it, making it more or less seamless. |
| D3DTADDRESS_CLAMP | 3 | This parameter will not repeat the texture. Instead the pixels on the edge are used when trying to access a pixel outside of the image. |
| Address U | Integer | Sets the texture address mode for the U texture coordinate. |
| Address V | Integer | Sets the texture address mode for the V texture coordinate. |