IK Set Address UV


IK Set Address UV Address U, Address V

Description

Sets the texture address mode for the U and V texture coordinate. These modes control what Direct3D should do when a pixel is accessed outside of the image. Usually, one would want to use D3DTADDRESS_CLAMP.
Possible parameters are:
Constant nameConstantDescription
D3DTADDRESS_WRAP1Using this will repeat the texture on all sides.
D3DTADDRESS_MIRROR2Using this will repeat the texture, but mirrors it, making it more or less seamless.
D3DTADDRESS_CLAMP3This parameter will not repeat the texture. Instead the pixels on the edge are used when trying to access a pixel outside of the image.

Parameters

Address UIntegerSets the texture address mode for the U texture coordinate.
Address VIntegerSets the texture address mode for the V texture coordinate.


Index